All posts by Timothy Faustini

Ignite my Pyre: Previewing Supergiant Games’s latest

When Supergiant Games announced Pyre, just 3 days before PAX East. I was incredibly excited. They are consistent PAX attendees and I’m a preacher of the Supergiant gospel. There’s no aspect of their games that I haven’t liked. From Jen Zee’s art, Darren Korb’s music, Logan Cunningham’s voicework, Greg Kasavin’s design, to Amir Rao and Gavin Simon who make it all happen. Coincidentally, they also happen to be some incredibly nice people. I got to talk with a few of them about Pyre, which you can check out in the attached video. As for my personal impressions of what I got to experience at the show, you can read (or watch) about that here.

Continue reading Ignite my Pyre: Previewing Supergiant Games’s latest

Television: The Return of Toonami

 In what can only be described as an “April Fools’ prank gone right” Cartoon Network’s popular Anime-centric block is scheduled to return after about a 4-year hiatus, on May 26th.

First, here’s a brief history lesson. Toonami began in 1997 and was initially “hosted” by Moltar, a repurposed character from the 1960s Hanna-Barbera cartoon “Space Ghost.” In July of 1999, Toonami switched over to its more commonly known format featuring robotic host “T.O.M.” and his artificial intelligence companion “S.A.R.A.” aboard the spaceship “Absolution.”  In between shows, the block often featured video-game reviews, motivational speeches, and music videos. In addition, the block aired “Total Immersion Events.” These events contained narratives in the world of the Absolution and her crew. They were often promoted on their website in the form of web-games. There were three “TIEs” that pertained to the Absolution while a fourth showcased a five-part “microseries” that ultimately became the Anime series “IGPX.” After various design changes and scheduling adjustments over the years, Toonami was cancelled in the summer of 2008. Continue reading Television: The Return of Toonami