“The point is, not to resist the flow. You go up when you’re supposed to go up and down when you’re supposed to go down. When you’re supposed to go up, find the highest tower and climb to the top. When you’re supposed to go down, find the deepest well and go down to the bottom.” – Haruki Murakami
I picked up Revolver Digital’s Downwell during a flash sale fully expecting to pick it up for 15-20 minutes and put it down forever. Instead, I was treated to a masterful take in minimalist direction that I couldn’t put down for hours.
Continue reading Falling Up: Downwell Review
When Supergiant Games announced Pyre, just 3 days before PAX East. I was incredibly excited. They are consistent PAX attendees and I’m a preacher of the Supergiant gospel. There’s no aspect of their games that I haven’t liked. From Jen Zee’s art, Darren Korb’s music, Logan Cunningham’s voicework, Greg Kasavin’s design, to Amir Rao and Gavin Simon who make it all happen. Coincidentally, they also happen to be some incredibly nice people. I got to talk with a few of them about Pyre, which you can check out in the attached video. As for my personal impressions of what I got to experience at the show, you can read (or watch) about that here.
Continue reading Ignite my Pyre: Previewing Supergiant Games’s latest
UPDATE: In light of Pebble’s acquisition and dismantling by Fitbit, the article that follows describes impressions of a product that will no longer see store shelves. We’re going to leave it as it is as we were big fans of the Pebble as it hit its stride. We’re sad to see such an imaginative company go.
Pebble, the makers of wildly successful Pebble smartwatch, kickstarted in 2013 and the even more successful Pebble Time smartwatch kickstarted in March 2015, are back one more time with another group of iterations on their wearable technology. And yes it’s on Kickstarter. Continue reading For Pebble it’s Time, Once Again
Recently, I’ve been fortunate enough to get together with a few friends and try out the latest and greatest edition of Dungeons and Dragons. It has been some time since I’d crafted a character, fought dragons and rolled some oddly shaped dice. And it’s those odd dice that left me wondering a few things about luck, randomness and chance.
Continue reading The Cult of the Six-Sided Die: Luck Culture & Games
It’s April 13th around 2:00pm at the Boston Convention and Exhibition Center. Thousands of attendees of the Penny Arcade Expo: East (a convention better known as PAX East) have been in line for the past two hours or so for an event in the biggest theater the center has to offer. PAX East being a games-themed exhibition, you wouldn’t be faulted if you thought that this must-see event was showcasing a big-budget video game announcement or Q&A session. (There were a few of those as well.) However, the event that had so many folks lined up for so long consisted of five people sitting at a table and rolling some dice. Continue reading Acquisitions Inc. – Dungeons, Dragons and a Live Studio Audience