“The point is, not to resist the flow. You go up when you’re supposed to go up and down when you’re supposed to go down. When you’re supposed to go up, find the highest tower and climb to the top. When you’re supposed to go down, find the deepest well and go down to the bottom.” – Haruki Murakami
I picked up Revolver Digital’s Downwell during a flash sale fully expecting to pick it up for 15-20 minutes and put it down forever. Instead, I was treated to a masterful take in minimalist direction that I couldn’t put down for hours.
Continue reading Falling Up: Downwell Review
When Supergiant Games announced Pyre, just 3 days before PAX East. I was incredibly excited. They are consistent PAX attendees and I’m a preacher of the Supergiant gospel. There’s no aspect of their games that I haven’t liked. From Jen Zee’s art, Darren Korb’s music, Logan Cunningham’s voicework, Greg Kasavin’s design, to Amir Rao and Gavin Simon who make it all happen. Coincidentally, they also happen to be some incredibly nice people. I got to talk with a few of them about Pyre, which you can check out in the attached video. As for my personal impressions of what I got to experience at the show, you can read (or watch) about that here.
Continue reading Ignite my Pyre: Previewing Supergiant Games’s latest
PAX East 2016 has come and gone. I had been fortunate enough to spend the better part of the week in Boston and I had hoped, while I was in town, I could make a stop at the notorious Fenway Park and take in some of America’s favorite pastime before being consumed by the mammoth games convention. Unfortunately, it was not to be. However, I did manage to get my baseball fix in while I was sampling the many offerings amongst the tabletop games.
Continue reading Review: Bottom of the 9th
Recently, I’ve been fortunate enough to get together with a few friends and try out the latest and greatest edition of Dungeons and Dragons. It has been some time since I’d crafted a character, fought dragons and rolled some oddly shaped dice. And it’s those odd dice that left me wondering a few things about luck, randomness and chance.
Continue reading The Cult of the Six-Sided Die: Luck Culture & Games
Kickstarter is amazing. It’s a wonderful site full of ambitious (and not-so-ambitious) projects seeking funding to turn dreams into reality. Anyone can use it, from people looking to make chinos or make comics. It’s even brought fan-favorite shows back from the dead. And for some game developers, it’s a new way to succeed. Some game developers come to Kickstarter to fund passion projects, small projects just outside the means of the creator. Other come seeking big bucks, and, at first, it’s hard to fault them. Even Potato Salad can net you a cool $50 grand. Games are the highest grossing projects on Kickstarter to-date with a calculated $250 million successfully raised as of November 12th
But as more projects pop-up on Kickstarter (and other crowdfunding sites) the more we see projects failing to meet goals. It would be easy to say that these failed projects didn’t carry enough clout to succeed, but the problem is more elaborate than that. Many of these projects are constructed by proven talents, have solid engines and entertaining premises, and yet they still come up short.
Continue reading Additional Pylons – Kickstarter Fatigue