Hazelnut Bastille is a game with an odd name and a seemingly bright future ahead of it. Visually gorgeous and packed with thoughtfully designed mechanics, puzzles, and items; the game is currently in development by Aloft Studio and available for support on Kickstarter here:
“The point is, not to resist the flow. You go up when you’re supposed to go up and down when you’re supposed to go down. When you’re supposed to go up, find the highest tower and climb to the top. When you’re supposed to go down, find the deepest well and go down to the bottom.” – Haruki Murakami
I picked up Revolver Digital’s Downwell during a flash sale fully expecting to pick it up for 15-20 minutes and put it down forever. Instead, I was treated to a masterful take in minimalist direction that I couldn’t put down for hours.
When Supergiant Games announced Pyre, just 3 days before PAX East. I was incredibly excited. They are consistent PAX attendees and I’m a preacher of the Supergiant gospel. There’s no aspect of their games that I haven’t liked. From Jen Zee’s art, Darren Korb’s music, Logan Cunningham’s voicework, Greg Kasavin’s design, to Amir Rao and Gavin Simon who make it all happen. Coincidentally, they also happen to be some incredibly nice people. I got to talk with a few of them about Pyre, which you can check out in the attached video. As for my personal impressions of what I got to experience at the show, you can read (or watch) about that here.
PAX East 2016 has come and gone. I had been fortunate enough to spend the better part of the week in Boston and I had hoped, while I was in town, I could make a stop at the notorious Fenway Park and take in some of America’s favorite pastime before being consumed by the mammoth games convention. Unfortunately, it was not to be. However, I did manage to get my baseball fix in while I was sampling the many offerings amongst the tabletop games.
Recently, I’ve been fortunate enough to get together with a few friends and try out the latest and greatest edition of Dungeons and Dragons. It has been some time since I’d crafted a character, fought dragons and rolled some oddly shaped dice. And it’s those odd dice that left me wondering a few things about luck, randomness and chance.
Continue reading The Cult of the Six-Sided Die: Luck Culture & Games