In the sphere of indie games, it’s a struggle to compete with triple-A titles in logistics, server support and, general scale. To counterbalance this, games developed by smaller teams are built around novel premises, mechanics, and aesthetics. One great example of this is Contrast by Compulsion Games.
Here at the Geeky Gentleman, rather than dragging out those old, bulky coats, we’re preparing with a different approach: layering. The idea is simple enough: Wear a few different items (from shirts to sweaters and jackets) to keep out the cold. But with a few basic principles, layering can be a very stylish answer to a practical problem. Continue reading
When you play Monopoly, what happens when you land on Free Parking? Depending on who you ask, you get a different answer. Some say you get $500. Others say you get a pool of money collected by Income or Luxury Tax. Still others say that nothing happens. Why the disparity in answers? Welcome to the world of “house rules.”
Chances are you’re familiar with house rules. They’re prevalent in a great many card and board games. They add variety, challenge or are used to clarify unclear or ambiguous rules in games. But they’re not necessarily exclusive to just tabletop games.
What we like can say a lot about us. As sociologist Pierre Bourdieu said, “Taste classifies, and it classifies the classifier.” The claim is that you’re born into a certain milieu, and that ends up influencing what you like. More interestingly, though, these tastes end up “classifying you” through your attitudes toward the tastes of others. You defer to those whose tastes you view as superior and look down on those who can’t match your own cultural cred. When this plays out, we have ourselves a class system.
For our first ever “Indies to Watch”, we bring you an early look at “The Mandate”, a futuristic game in which you lead your crew on an adventure of your choosing throughout the Universe. Sound like the same old song and dance you hear from the rest of the Sci-Fi genre, right? Guess again.