PAX East 2016 has come and gone. I had been fortunate enough to spend the better part of the week in Boston and I had hoped, while I was in town, I could make a stop at the notorious Fenway Park and take in some of America’s favorite pastime before being consumed by the mammoth games convention. Unfortunately, it was not to be. However, I did manage to get my baseball fix in while I was sampling the many offerings amongst the tabletop games.
Recently, I’ve been fortunate enough to get together with a few friends and try out the latest and greatest edition of Dungeons and Dragons. It has been some time since I’d crafted a character, fought dragons and rolled some oddly shaped dice. And it’s those odd dice that left me wondering a few things about luck, randomness and chance.
Continue reading The Cult of the Six-Sided Die: Luck Culture & Games
Kickstarter is amazing. It’s a wonderful site full of ambitious (and not-so-ambitious) projects seeking funding to turn dreams into reality. Anyone can use it, from people looking to make chinos or make comics. It’s even brought fan-favorite shows back from the dead. And for some game developers, it’s a new way to succeed. Some game developers come to Kickstarter to fund passion projects, small projects just outside the means of the creator. Other come seeking big bucks, and, at first, it’s hard to fault them. Even Potato Salad can net you a cool $50 grand. Games are the highest grossing projects on Kickstarter to-date with a calculated $250 million successfully raised as of November 12th
But as more projects pop-up on Kickstarter (and other crowdfunding sites) the more we see projects failing to meet goals. It would be easy to say that these failed projects didn’t carry enough clout to succeed, but the problem is more elaborate than that. Many of these projects are constructed by proven talents, have solid engines and entertaining premises, and yet they still come up short.
Most of us here at Geeky Gentlemen are fans of RPG’s, tactics, strategy games, or better yet a combination of each. So when we come across a game with a good balance of everything that also retains its originality, we get pretty excited.
This week on Indies to Watch we’re showcasing Flamberge!
“Too bad saving the world isn’t as easy as these games make it out to be.”
Thus is one of the observations made by Omori, a surreal, exploration, horror RPG that’s currently collecting backers on Kickstarter. The brain-child of artist Omocat, Omori is taking an interesting approach to the classic RPG investigating human emotion, depression, dreams and escape.