Tag Archives: video games

Additional Pylons – Kickstarter Fatigue

Kickstarter is amazing. It’s a wonderful site full of ambitious (and not-so-ambitious) projects seeking funding to turn dreams into reality. Anyone can use it, from people looking to make chinos or make comics. It’s even brought fan-favorite shows back from the dead. And for some game developers, it’s a new way to succeed. Some game developers come to Kickstarter to fund passion projects, small projects just outside the means of the creator. Other come seeking big bucks, and, at first, it’s hard to fault them. Even Potato Salad can net you a cool $50 grand. Games are the highest grossing projects on Kickstarter to-date with a calculated $250 million successfully raised as of November 12th

But as more projects pop-up on Kickstarter (and other crowdfunding sites) the more we see projects failing to meet goals. It would be easy to say that these failed projects didn’t carry enough clout to succeed, but the problem is more elaborate than that.  Many of these projects are constructed by proven talents, have solid engines and entertaining premises, and yet they still come up short.

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House Rules: Player-Imposed Challenge in Video Games

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When you play Monopoly, what happens when you land on Free Parking? Depending on who you ask, you get a different answer. Some say you get $500. Others say you get a pool of money collected by Income or Luxury Tax. Still others say that nothing happens. Why the disparity in answers? Welcome to the world of “house rules.”

Chances are you’re familiar with house rules. They’re prevalent in a great many card and board games. They add variety, challenge or are used to clarify unclear or ambiguous rules in games. But they’re not necessarily exclusive to just tabletop games.
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